Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Radeon HD 6870

Intro

The GeForce GTX 650 Ti uses a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 RAM is set to run at a frequency of 1350 MHz on this model. It features 768 SPUs along with 64 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 6870, which uses a 40 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1050 MHz on this card. It features 1120 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 6870 151 Watts
Difference: 41 Watts (37%)

Memory Bandwidth

The Radeon HD 6870 should theoretically be a lot faster than the GeForce GTX 650 Ti in general. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 48000 (56%)

Texel Rate

The GeForce GTX 650 Ti should be a bit (about 18%) faster with regards to anisotropic filtering than the Radeon HD 6870. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 8992 (18%)

Pixel Rate

The Radeon HD 6870 is a lot (approximately 94%) better at anti-aliasing than the GeForce GTX 650 Ti, and also will be able to handle higher resolutions more effectively. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 13952 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Radeon HD 6870

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Radeon HD 6870
Manufacturer nVidia AMD
Year October 2012 October 2010
Code Name GK106 Barts XT
Memory 1024 MB 1024 MB
Core Speed 928 MHz 900 MHz
Memory Speed 5400 MHz 4200 MHz
Power (Max TDP) 110 watts 151 watts
Bandwidth 86400 MB/sec 134400 MB/sec
Texel Rate 59392 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 768 1120
Texture Mapping Units 64 56
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Comments

2 Responses to “GeForce GTX 650 Ti vs Radeon HD 6870”
Tom Hanners says:

I wonder how Nvidia can take a 128 Bit Mem bus card, And then make it completely outclass other AMD cards with a 256 bit bus? I thought their 128 Bit bus cards were junk I even used to laugh at them, Then my ATI 5870 fried, And I then bought a GTX-650_Ti on sale for $90 bucks, And was completly shocked by its performance. It completely outperforms my old ATI 5870 in all my games old and new, I can never go back to AMD now. (unless of'course I get a good deal) I never pass up a good deal.

Bleh says:

I just bought a gtx 650 ti 2gb edition, I'm liking it much better than my HD 7770 so far. I wanted to go smaller, silent and less power consumption. That's exactly what I got out of the gtx 650 nicely done Nvidia. Keep this track record and you might even get me to stop using ATI period.

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]