Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon HD 6870
IntroThe GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 RAM runs at a speed of 1350 MHz on this specific card. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.
Compare those specifications to the Radeon HD 6870, which features GPU clock speed of 900 MHz, and 1024 MB of GDDR5 RAM running at 1050 MHz through a 256-bit bus. It also features 1120 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon HD 6870 should be 56% faster than the GeForce GTX 650 Ti overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 650 Ti will be just a bit (more or less 18%) more effective at anisotropic filtering than the Radeon HD 6870. (explain)
Pixel RateThe Radeon HD 6870 will be a lot (more or less 94%) more effective at FSAA than the GeForce GTX 650 Ti, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.