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GeForce GTX 560 Ti vs GeForce GTX 650 Ti

Intro

The GeForce GTX 560 Ti has a clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 ROPs.

Compare all that to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 RAM runs at a frequency of 1350 MHz on this specific model. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
GeForce GTX 650 Ti 3434 points
Difference: 32 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 60 Watts (55%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti will be 48% faster than the GeForce GTX 650 Ti overall, because of its greater data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 41856 (48%)

Texel Rate

The GeForce GTX 650 Ti will be a little bit (approximately 13%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 6784 (13%)

Pixel Rate

The GeForce GTX 560 Ti will be a lot (more or less 77%) better at anti-aliasing than the GeForce GTX 650 Ti, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 11456 (77%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year January 2011 October 2012
Code Name GF114 GK106
Memory 1024 MB 1024 MB
Core Speed 822 MHz 928 MHz
Memory Speed 4008 MHz 5400 MHz
Power (Max TDP) 170 watts 110 watts
Bandwidth 128256 MB/sec 86400 MB/sec
Texel Rate 52608 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 64 64
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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