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GeForce GTX 580 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 580 makes use of a 40 nm design. nVidia has set the core speed at 772 MHz. The GDDR5 memory works at a speed of 1002 MHz on this model. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Compare those specs to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM is set to run at a speed of 1350 MHz on this specific card. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
GeForce GTX 650 Ti 3434 points
Difference: 1522 (44%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 580 244 Watts
Difference: 134 Watts (122%)

Memory Bandwidth

In theory, the GeForce GTX 580 should be 123% quicker than the GeForce GTX 650 Ti in general, due to its higher data rate. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 105984 (123%)

Texel Rate

The GeForce GTX 650 Ti is a bit (approximately 20%) better at anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 9984 (20%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 580 is a better choice, and very much so. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 22208 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year November 2010 October 2012
Code Name GF110 GK106
Memory 1536 MB 1024 MB
Core Speed 772 MHz 928 MHz
Memory Speed 4008 MHz 5400 MHz
Power (Max TDP) 244 watts 110 watts
Bandwidth 192384 MB/sec 86400 MB/sec
Texel Rate 49408 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 512 768
Texture Mapping Units 64 64
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 580 vs GeForce GTX 650 Ti”
ASsfa says:

The truth really hurt's ya know...

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