Compare any two graphics cards:
GeForce GTX 560 Ti vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 560 Ti features core speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 64 TAUs and 32 ROPs.Compare all that to the GeForce GTX 650 Ti 2GB, which comes with clock speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 560 Ti should be 48% quicker than the GeForce GTX 650 Ti 2GB in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be a bit (about 13%) more effective at AF than the GeForce GTX 560 Ti. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 560 Ti is superior to the GeForce GTX 650 Ti 2GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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