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GeForce GTX 590 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 590 has clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare those specifications to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM is set to run at a speed of 1350 MHz on this card. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 650 Ti 3434 points
Difference: 3246 (95%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 590 365 Watts
Difference: 255 Watts (232%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should in theory be much better than the GeForce GTX 650 Ti overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 241920 (280%)

Texel Rate

The GeForce GTX 590 is much (approximately 31%) better at AF than the GeForce GTX 650 Ti. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 18304 (31%)

Pixel Rate

The GeForce GTX 590 is quite a bit (approximately 292%) faster with regards to AA than the GeForce GTX 650 Ti, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 43424 (292%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year March 2011 October 2012
Code Name GF110 GK106
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 928 MHz
Memory Speed 3420 MHz (x2) 5400 MHz
Power (Max TDP) 365 watts 110 watts
Bandwidth 328320 MB/sec 86400 MB/sec
Texel Rate 77696 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 512 (x2) 768
Texture Mapping Units 64 (x2) 64
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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