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GeForce GTX 560 Ti 448 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory is set to run at a speed of 900 MHz on this specific model. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare those specifications to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 RAM runs at a speed of 1350 MHz on this card. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 650 Ti 3434 points
Difference: 766 (22%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 100 Watts (91%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti 448 should theoretically be much superior to the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 57600 (67%)

Texel Rate

The GeForce GTX 650 Ti will be much (approximately 45%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 18400 (45%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 560 Ti 448 is superior to the GeForce GTX 650 Ti, by far. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 14432 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year December 2011 October 2012
Code Name GF110 GK106
Memory 1280 MB 1024 MB
Core Speed 732 MHz 928 MHz
Memory Speed 3600 MHz 5400 MHz
Power (Max TDP) 210 watts 110 watts
Bandwidth 144000 MB/sec 86400 MB/sec
Texel Rate 40992 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 448 768
Texture Mapping Units 56 64
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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