Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 650 Ti 2GB vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce GTX 650 Ti 2GB comes with a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 6670 (OEM) 1GB, which comes with a core clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 47 Watts (75%)

Memory Bandwidth

In theory, the GeForce GTX 650 Ti 2GB should be much faster than the Radeon HD 6670 (OEM) 1GB in general. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be a lot (approximately 209%) more effective at AF than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 40192 (209%)

Pixel Rate

The GeForce GTX 650 Ti 2GB will be quite a bit (more or less 132%) more effective at FSAA than the Radeon HD 6670 (OEM) 1GB, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 8448 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Radeon HD 6670 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti 2GB Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia AMD
Year October 2012 February 2011
Code Name GK106 Turks
Memory 2048 MB 1024 MB
Core Speed 928 MHz 800 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 63 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 59392 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 768 480
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 715 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]