Compare any two graphics cards:
GeForce GTX 650 Ti vs GeForce GTX 660
IntroThe GeForce GTX 650 Ti features a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 ROPs.Compare all of that to the GeForce GTX 660, which has core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs along with 80 TAUs and 24 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 660 should theoretically be a lot superior to the GeForce GTX 650 Ti overall. (explain)
Texel RateThe GeForce GTX 660 will be quite a bit (more or less 32%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)
Pixel RateThe GeForce GTX 660 should be quite a bit (more or less 58%) faster with regards to AA than the GeForce GTX 650 Ti, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 650 Ti vs GeForce GTX 660”Awesome card in render....
Buy GTX 660 instead of TI 100 more dollars more for nothing!
I replaced my GTX 470 and seems much faster in render and much more in games...also my old GTX 470 was reaching 80c and this one rarely reaches 50-60c...
Also consumes less power!