Compare any two graphics cards:
GeForce GTX 650 Ti vs GeForce GTX 660
IntroThe GeForce GTX 650 Ti has clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.Compare that to the GeForce GTX 660, which comes with a core clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 192-bit memory bus, and uses a 28 nm design. It is comprised of 960 SPUs, 80 Texture Address Units, and 24 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 should be 67% quicker than the GeForce GTX 650 Ti in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 660 will be quite a bit (about 32%) more effective at anisotropic filtering than the GeForce GTX 650 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 660 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 650 Ti vs GeForce GTX 660”Awesome card in render....
Buy GTX 660 instead of TI 100 more dollars more for nothing!
I replaced my GTX 470 and seems much faster in render and much more in games...also my old GTX 470 was reaching 80c and this one rarely reaches 50-60c...
Also consumes less power!