Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GTX 650
IntroThe GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 memory works at a frequency of 500 MHz on this particular model. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.Compare all of that to the GeForce GTX 650, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1058 MHz. The GDDR5 memory works at a speed of 1250 MHz on this particular model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 650, in theory, should be much faster than the GeForce 9600 GSO ASUS 512 in general. (explain)
Texel RateThe GeForce GTX 650 is quite a bit (approximately 28%) faster with regards to anisotropic filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 650 is superior to the GeForce 9600 GSO ASUS 512, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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