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GeForce GTX 650 vs Radeon HD 4350


Intro

The GeForce GTX 650 comes with a GPU core speed of 1058 MHz, and the 1024 MB of GDDR5 memory is set to run at 1250 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 4350, which uses a 55 nm design. AMD has clocked the core speed at 575 MHz. The DDR2 RAM runs at a speed of 500 MHz on this specific model. It features 80(16x5) SPUs as well as 8 TAUs and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4350 22 Watts
GeForce GTX 650 64 Watts
Difference: 42 Watts (191%)

Memory Bandwidth

The GeForce GTX 650 should in theory be quite a bit faster than the Radeon HD 4350 in general. (explain)

GeForce GTX 650 80000 MB/sec
Radeon HD 4350 8000 MB/sec
Difference: 72000 (900%)

Texel Rate

The GeForce GTX 650 is much (more or less 636%) faster with regards to AF than the Radeon HD 4350. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon HD 4350 4600 Mtexels/sec
Difference: 29256 (636%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 650 is superior to the Radeon HD 4350, by a large margin. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon HD 4350 2300 Mpixels/sec
Difference: 14628 (636%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 650

Radeon HD 4350

Specifications

Display Specifications

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Model GeForce GTX 650 Radeon HD 4350
Manufacturer nVidia AMD
Year September 2012 Sep 30, 2008
Code Name GK107 RV710
Memory 1024 MB 512 MB
Core Speed 1058 MHz 575 MHz
Memory Speed 5000 MHz 1000 MHz
Power (Max TDP) 64 watts 22 watts
Bandwidth 80000 MB/sec 8000 MB/sec
Texel Rate 33856 Mtexels/sec 4600 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 2300 Mpixels/sec
Unified Shaders 384 80(16x5)
Texture Mapping Units 32 8
Render Output Units 16 4
Bus Type GDDR5 DDR2
Bus Width 128-bit 64-bit
Fab Process 28 nm 55 nm
Transistors 1300 million 242 million
Bus PCIe 3.0 x16 PCIe 2.0 x16, PCI
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce GTX 650

Radeon HD 4350

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