Compare any two graphics cards:
VS

GeForce GT 440 3GB vs GeForce GTX 650

Intro

The GeForce GT 440 3GB comes with a clock speed of 594 MHz and a GDDR3 memory speed of 900 MHz. It also features a 192-bit memory bus, and makes use of a 40 nm design. It is comprised of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 650, which has clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
GeForce GTX 650 64 Watts
Difference: 8 Watts (14%)

Memory Bandwidth

In theory, the GeForce GTX 650 is 85% faster than the GeForce GT 440 3GB in general, due to its higher data rate. (explain)

GeForce GTX 650 80000 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 36800 (85%)

Texel Rate

The GeForce GTX 650 should be quite a bit (approximately 137%) better at anisotropic filtering than the GeForce GT 440 3GB. (explain)

GeForce GTX 650 33856 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 19600 (137%)

Pixel Rate

The GeForce GTX 650 is a little bit (about 19%) faster with regards to full screen anti-aliasing than the GeForce GT 440 3GB, and will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GT 440 3GB 14256 Mpixels/sec
Difference: 2672 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 440 3GB GeForce GTX 650
Manufacturer nVidia nVidia
Year October 2010 September 2012
Code Name GF106 GK107
Memory 3072 MB 1024 MB
Core Speed 594 MHz 1058 MHz
Memory Speed 1800 MHz 5000 MHz
Power (Max TDP) 56 watts 64 watts
Bandwidth 43200 MB/sec 80000 MB/sec
Texel Rate 14256 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 144 384
Texture Mapping Units 24 32
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield