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GeForce GTX 650 vs Radeon HD 5970

Intro

The GeForce GTX 650 has core clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 5970, which features GPU core speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1600 Stream Processors, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 5970 294 Watts
Difference: 230 Watts (359%)

Memory Bandwidth

Performance-wise, the Radeon HD 5970 should in theory be quite a bit better than the GeForce GTX 650 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 176000 (220%)

Texel Rate

The Radeon HD 5970 should be a lot (more or less 585%) faster with regards to texture filtering than the GeForce GTX 650. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 198144 (585%)

Pixel Rate

The Radeon HD 5970 is quite a bit (more or less 448%) faster with regards to AA than the GeForce GTX 650, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 75872 (448%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 5970
Manufacturer nVidia AMD
Year September 2012 November 2009
Code Name GK107 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 1058 MHz 725 MHz (x2)
Memory Speed 5000 MHz 4000 MHz (x2)
Power (Max TDP) 64 watts 294 watts
Bandwidth 80000 MB/sec 256000 MB/sec
Texel Rate 33856 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 384 1600 (x2)
Texture Mapping Units 32 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 1300 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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