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GeForce GTX 560 Ti 448 vs GeForce GTX 650

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this model. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare those specifications to the GeForce GTX 650, which has a core clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 650 2263 points
Difference: 1937 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 146 Watts (228%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should perform quite a bit faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 64000 (80%)

Texel Rate

The GeForce GTX 560 Ti 448 is much (more or less 21%) faster with regards to AF than the GeForce GTX 650. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 7136 (21%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be a lot (about 73%) more effective at AA than the GeForce GTX 650, and should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 12352 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 650
Manufacturer nVidia nVidia
Year December 2011 September 2012
Code Name GF110 GK107
Memory 1280 MB 1024 MB
Core Speed 732 MHz 1058 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 210 watts 64 watts
Bandwidth 144000 MB/sec 80000 MB/sec
Texel Rate 40992 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 448 384
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1300 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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