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GeForce GTX 560 Ti 448 vs GeForce GTX 650

Intro

The GeForce GTX 560 Ti 448 has core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare those specs to the GeForce GTX 650, which makes use of a 28 nm design. nVidia has set the core frequency at 1058 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this particular model. It features 384 SPUs along with 32 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 146 Watts (228%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be much faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 64000 (80%)

Texel Rate

The GeForce GTX 560 Ti 448 will be a lot (about 21%) faster with regards to anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 7136 (21%)

Pixel Rate

The GeForce GTX 560 Ti 448 is much (approximately 73%) faster with regards to full screen anti-aliasing than the GeForce GTX 650, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 12352 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 560 Ti 448

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 650

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 560 Ti 448 GeForce GTX 650
Manufacturer nVidia nVidia
Year December 2011 September 2012
Code Name GF110 GK107
Fab Process 40 nm 28 nm
Bus PCIe 2.0 x16 PCIe 3.0 x16
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1058 MHz
Shader Speed 1464 MHz 1058 MHz
Memory Speed 900 MHz (3600 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 448 384
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.3
Power (Max TDP) 210 watts 64 watts
Shader Model 5.0 5.0
Bandwidth 144000 MB/sec 80000 MB/sec
Texel Rate 40992 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16928 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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