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GeForce GTX 560 Ti 448 vs GeForce GTX 650

Intro

The GeForce GTX 560 Ti 448 has core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Compare that to the GeForce GTX 650, which uses a 28 nm design. nVidia has clocked the core frequency at 1058 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 146 Watts (228%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 is 80% faster than the GeForce GTX 650 in general, because of its greater data rate. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 64000 (80%)

Texel Rate

The GeForce GTX 560 Ti 448 should be much (about 21%) more effective at texture filtering than the GeForce GTX 650. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 7136 (21%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be quite a bit (approximately 73%) faster with regards to full screen anti-aliasing than the GeForce GTX 650, and capable of handling higher resolutions better. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 12352 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 560 Ti 448

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 650

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 560 Ti 448 GeForce GTX 650
Manufacturer nVidia nVidia
Year December 2011 September 2012
Code Name GF110 GK107
Fab Process 40 nm 28 nm
Bus PCIe 2.0 x16 PCIe 3.0 x16
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1058 MHz
Shader Speed 1464 MHz 1058 MHz
Memory Speed 900 MHz (3600 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 448 384
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.3
Power (Max TDP) 210 watts 64 watts
Shader Model 5.0 5.0
Bandwidth 144000 MB/sec 80000 MB/sec
Texel Rate 40992 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16928 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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