Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 660
IntroThe GeForce 9600 GSO 768MB features a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 192-bit memory bus, and uses a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare those specifications to the GeForce GTX 660, which comes with a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It is comprised of 960 SPUs, 80 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 660 should in theory perform quite a bit faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe GeForce GTX 660 should be quite a bit (more or less 197%) better at texture filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 660 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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