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GeForce GTX 550 Ti vs GeForce GTX 660

Intro

The GeForce GTX 550 Ti comes with a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1026 MHz through a 192-bit bus. It also features 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 660, which uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this particular model. It features 960 SPUs as well as 80 TAUs and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 550 Ti 1897 points
Difference: 3166 (167%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 660 140 Watts
Difference: 24 Watts (21%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 is 46% quicker than the GeForce GTX 550 Ti in general, due to its greater bandwidth. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 45696 (46%)

Texel Rate

The GeForce GTX 660 is quite a bit (more or less 172%) better at texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 49600 (172%)

Pixel Rate

The GeForce GTX 660 is a little bit (approximately 9%) more effective at anti-aliasing than the GeForce GTX 550 Ti, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 1920 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 660
Manufacturer nVidia nVidia
Year March 2011 September 2012
Code Name GF116 GK106
Memory 1024 MB 2048 MB
Core Speed 900 MHz 980 MHz
Memory Speed 4104 MHz 6008 MHz
Power (Max TDP) 116 watts 140 watts
Bandwidth 98496 MB/sec 144192 MB/sec
Texel Rate 28800 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 192 960
Texture Mapping Units 32 80
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2540 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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