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GeForce GTX 660 vs Geforce GTX 670

Intro

The GeForce GTX 660 features a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare those specifications to the Geforce GTX 670, which comes with core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 660 5063 points
Difference: 2288 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Geforce GTX 670 170 Watts
Difference: 30 Watts (21%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 670 should theoretically be quite a bit better than the GeForce GTX 660 in general. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 47808 (33%)

Texel Rate

The Geforce GTX 670 should be quite a bit (approximately 31%) faster with regards to texture filtering than the GeForce GTX 660. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 24080 (31%)

Pixel Rate

The Geforce GTX 670 is a lot (more or less 24%) faster with regards to full screen anti-aliasing than the GeForce GTX 660, and also will be able to handle higher resolutions without losing too much performance. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 5760 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Geforce GTX 670
Manufacturer nVidia nVidia
Year September 2012 May 2012
Code Name GK106 GK104
Memory 2048 MB 2048 MB
Core Speed 980 MHz 915 MHz
Memory Speed 6008 MHz 6000 MHz
Power (Max TDP) 140 watts 170 watts
Bandwidth 144192 MB/sec 192000 MB/sec
Texel Rate 78400 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 960 1344
Texture Mapping Units 80 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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