Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8300 GS (OEM) vs GeForce GTX 660 Ti

Intro

The GeForce 8300 GS (OEM) has a core clock speed of 450 MHz and a DDR2 memory speed of 400 MHz. It also uses a 64-bit bus, and uses a 80 nm design. It features 8 SPUs, 4 Texture Address Units, and 2 Raster Operation Units.

Compare all that to the GeForce GTX 660 Ti, which comes with a core clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8300 GS (OEM) 40 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 110 Watts (275%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should be quite a bit faster than the GeForce 8300 GS (OEM) in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce 8300 GS (OEM) 6400 MB/sec
Difference: 137600 (2150%)

Texel Rate

The GeForce GTX 660 Ti should be a lot (about 5593%) faster with regards to texture filtering than the GeForce 8300 GS (OEM). (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce 8300 GS (OEM) 1800 Mtexels/sec
Difference: 100680 (5593%)

Pixel Rate

The GeForce GTX 660 Ti will be a lot (approximately 2340%) more effective at full screen anti-aliasing than the GeForce 8300 GS (OEM), and also capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce 8300 GS (OEM) 900 Mpixels/sec
Difference: 21060 (2340%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8300 GS (OEM)

Amazon.com

GeForce GTX 660 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8300 GS (OEM) GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year July 2007 August 2012
Code Name G86 GK104
Memory 128 MB 2048 MB
Core Speed 450 MHz 915 MHz
Memory Speed 800 MHz 6000 MHz
Power (Max TDP) 40 watts 150 watts
Bandwidth 6400 MB/sec 144000 MB/sec
Texel Rate 1800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 900 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 8 1344
Texture Mapping Units 4 112
Render Output Units 2 24
Bus Type DDR2 GDDR5
Bus Width 64-bit 192-bit
Fab Process 80 nm 28 nm
Transistors 210 million 3540 million
Bus PCI Express x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]