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GeForce 8300 GS (OEM) vs GeForce GTX 660 Ti


Intro

The GeForce 8300 GS (OEM) features clock speeds of 450 MHz on the GPU, and 400 MHz on the 128 MB of DDR2 memory. It features 8 SPUs as well as 4 TAUs and 2 Rasterization Operator Units.

Compare those specs to the GeForce GTX 660 Ti, which comes with a clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8300 GS (OEM) 40 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 110 Watts (275%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 Ti should in theory be much superior to the GeForce 8300 GS (OEM) in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce 8300 GS (OEM) 6400 MB/sec
Difference: 137600 (2150%)

Texel Rate

The GeForce GTX 660 Ti will be much (more or less 5593%) more effective at AF than the GeForce 8300 GS (OEM). (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce 8300 GS (OEM) 1800 Mtexels/sec
Difference: 100680 (5593%)

Pixel Rate

The GeForce GTX 660 Ti will be much (more or less 2340%) better at full screen anti-aliasing than the GeForce 8300 GS (OEM), and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce 8300 GS (OEM) 900 Mpixels/sec
Difference: 21060 (2340%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8300 GS (OEM)

GeForce GTX 660 Ti

Specifications

Display Specifications

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Model GeForce 8300 GS (OEM) GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year July 2007 August 2012
Code Name G86 GK104
Memory 128 MB 2048 MB
Core Speed 450 MHz 915 MHz
Memory Speed 800 MHz 6000 MHz
Power (Max TDP) 40 watts 150 watts
Bandwidth 6400 MB/sec 144000 MB/sec
Texel Rate 1800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 900 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 8 1344
Texture Mapping Units 4 112
Render Output Units 2 24
Bus Type DDR2 GDDR5
Bus Width 64-bit 192-bit
Fab Process 80 nm 28 nm
Transistors 210 million 3540 million
Bus PCI Express x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce 8300 GS (OEM)

GeForce GTX 660 Ti

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