Compare any two graphics cards:
GeForce GTS 250 1GB vs GeForce GTX 660 Ti
IntroThe GeForce GTS 250 1GB uses a 65/55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 RAM is set to run at a frequency of 1100 MHz on this card. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.Compare that to the GeForce GTX 660 Ti, which comes with a clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 192-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 Ti should be 105% faster than the GeForce GTS 250 1GB overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 660 Ti is much (more or less 117%) better at texture filtering than the GeForce GTS 250 1GB. (explain)
Pixel RateThe GeForce GTX 660 Ti should be quite a bit (about 86%) more effective at full screen anti-aliasing than the GeForce GTS 250 1GB, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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