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GeForce GTX 285 2GB vs GeForce GTX 660 Ti

Intro

The GeForce GTX 285 2GB has a GPU core speed of 648 MHz, and the 2048 MB of GDDR3 memory is set to run at 1242 MHz through a 512-bit bus. It also features 240 Stream Processors, 80 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 660 Ti, which comes with GPU clock speed of 915 MHz, and 2048 MB of GDDR5 RAM set to run at 1500 MHz through a 192-bit bus. It also is made up of 1344 Stream Processors, 112 Texture Address Units, and 24 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 285 2GB 204 Watts
Difference: 54 Watts (36%)

Memory Bandwidth

In theory, the GeForce GTX 285 2GB should be 10% quicker than the GeForce GTX 660 Ti overall, because of its higher data rate. (explain)

GeForce GTX 285 2GB 158976 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 14976 (10%)

Texel Rate

The GeForce GTX 660 Ti should be quite a bit (about 98%) better at anisotropic filtering than the GeForce GTX 285 2GB. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 285 2GB 51840 Mtexels/sec
Difference: 50640 (98%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 660 Ti is the winner, but it probably won't make a huge difference. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GTX 285 2GB 20736 Mpixels/sec
Difference: 1224 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 660 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 285 2GB GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year January 15, 2009 August 2012
Code Name G200b GK104
Fab Process 55 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 648 MHz 915 MHz
Shader Speed 1476 MHz 915 MHz
Memory Speed 1242 MHz (2484 MHz effective) 1500 MHz (6000 MHz effective)
Unified Shaders 240 1344
Texture Mapping Units 80 112
Render Output Units 32 24
Bus Type GDDR3 GDDR5
Bus Width 512-bit 192-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.3
Power (Max TDP) 204 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 158976 MB/sec 144000 MB/sec
Texel Rate 51840 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 21960 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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