Compare any two graphics cards:
GeForce GTS 150 vs GeForce GTX 660 Ti
IntroThe GeForce GTS 150 makes use of a 55 nm design. nVidia has set the core speed at 740 MHz. The GDDR3 memory is set to run at a speed of 500 MHz on this card. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specifications to the GeForce GTX 660 Ti, which features a GPU core clock speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1500 MHz through a 192-bit bus. It also features 1344 Stream Processors, 112 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 Ti should be 350% faster than the GeForce GTS 150 in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 660 Ti is a lot (about 116%) better at AF than the GeForce GTS 150. (explain)
Pixel RateThe GeForce GTX 660 Ti will be quite a bit (about 85%) more effective at full screen anti-aliasing than the GeForce GTS 150, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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