Compare any two graphics cards:
GeForce GTS 150 vs GeForce GTX 660 Ti
IntroThe GeForce GTS 150 has a GPU clock speed of 740 MHz, and the 1024 MB of GDDR3 RAM runs at 500 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 660 Ti, which comes with a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 660 Ti should be 350% faster than the GeForce GTS 150 overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 660 Ti will be a lot (more or less 116%) faster with regards to texture filtering than the GeForce GTS 150. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 660 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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