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GeForce GT 310 vs GeForce GTX 660 Ti

Intro

The GeForce GT 310 features a clock speed of 589 MHz and a DDR2 memory frequency of 1000 MHz. It also makes use of a 64-bit memory bus, and makes use of a 40 nm design. It features 16 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare that to the GeForce GTX 660 Ti, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this card. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 310 31 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 119 Watts (384%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 Ti will be 800% quicker than the GeForce GT 310 in general, due to its higher data rate. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GT 310 16000 MB/sec
Difference: 128000 (800%)

Texel Rate

The GeForce GTX 660 Ti should be a lot (approximately 2075%) better at anisotropic filtering than the GeForce GT 310. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 97768 (2075%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 660 Ti is superior to the GeForce GT 310, by far. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 19604 (832%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 310

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 660 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 310 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year November 2009 August 2012
Code Name GT218 GK104
Fab Process 40 nm 28 nm
Bus PCIe 2.0 PCIe 3.0 x16
Memory 512 MB 2048 MB
Core Speed 589 MHz 915 MHz
Shader Speed 1402 MHz 915 MHz
Memory Speed 1000 MHz (2000 MHz effective) 1500 MHz (6000 MHz effective)
Unified Shaders 16 1344
Texture Mapping Units 8 112
Render Output Units 4 24
Bus Type DDR2 GDDR5
Bus Width 64-bit 192-bit
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.3
Power (Max TDP) 31 watts 150 watts
Shader Model 4.1 5.0
Bandwidth 16000 MB/sec 144000 MB/sec
Texel Rate 4712 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 21960 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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