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GeForce GTX 660 Ti vs Radeon HD 6770

Intro

The GeForce GTX 660 Ti has a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 192-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the Radeon HD 6770, which makes use of a 40 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1050 MHz on this particular model. It features 800 SPUs along with 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon HD 6770 1520 points
Difference: 4493 (296%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 42 Watts (39%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 Ti will be 114% faster than the Radeon HD 6770 overall, because of its higher data rate. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 76800 (114%)

Texel Rate

The GeForce GTX 660 Ti should be much (about 185%) better at anisotropic filtering than the Radeon HD 6770. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 66480 (185%)

Pixel Rate

The GeForce GTX 660 Ti is much (about 53%) more effective at FSAA than the Radeon HD 6770, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 7560 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon HD 6770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon HD 6770
Manufacturer nVidia AMD
Year August 2012 January 2011
Code Name GK104 Juniper XT
Memory 2048 MB 512 MB
Core Speed 915 MHz 900 MHz
Memory Speed 6000 MHz 4200 MHz
Power (Max TDP) 150 watts 108 watts
Bandwidth 144000 MB/sec 67200 MB/sec
Texel Rate 102480 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 1344 800
Texture Mapping Units 112 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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