Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this particular model. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.Compare all of that to the Radeon HD 6570 (OEM) 2GB, which has a GPU core clock speed of 650 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also features 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 Ti should be 125% faster than the Radeon HD 6570 (OEM) 2GB in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 660 Ti should be much (approximately 557%) better at texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe GeForce GTX 660 Ti will be a lot (about 322%) faster with regards to anti-aliasing than the Radeon HD 6570 (OEM) 2GB, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!