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GeForce GTX 660 Ti vs Geforce GTX 680

Intro

The GeForce GTX 660 Ti has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1500 MHz through a 192-bit bus. It also is made up of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.

Compare those specifications to the Geforce GTX 680, which makes use of a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this particular model. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 660 Ti 6013 points
Difference: 1637 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Geforce GTX 680 195 Watts
Difference: 45 Watts (30%)

Memory Bandwidth

In theory, the Geforce GTX 680 should be a lot faster than the GeForce GTX 660 Ti overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 48256 (34%)

Texel Rate

The Geforce GTX 680 should be quite a bit (more or less 26%) better at texture filtering than the GeForce GTX 660 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 26288 (26%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 680 is superior to the GeForce GTX 660 Ti, and very much so. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 10232 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year August 2012 March 2012
Code Name GK104 GK104
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1006 MHz
Memory Speed 6000 MHz 6008 MHz
Power (Max TDP) 150 watts 195 watts
Bandwidth 144000 MB/sec 192256 MB/sec
Texel Rate 102480 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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