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GeForce GTX 660 Ti vs Geforce GTX 670

Intro

The GeForce GTX 660 Ti features clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

Compare those specs to the Geforce GTX 670, which uses a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this particular card. It features 1344 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 660 Ti 6013 points
Difference: 1338 (22%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 670 should be 33% quicker than the GeForce GTX 660 Ti in general, due to its higher data rate. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 48000 (33%)

Texel Rate

Both cards have exactly the same texel rate, so theoretically they should perform equally good at at anisotropic filtering. (explain)

Pixel Rate

The Geforce GTX 670 will be a lot (more or less 33%) faster with regards to AA than the GeForce GTX 660 Ti, and also capable of handling higher screen resolutions better. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 7320 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Geforce GTX 670
Manufacturer nVidia nVidia
Year August 2012 May 2012
Code Name GK104 GK104
Memory 2048 MB 2048 MB
Core Speed 915 MHz 915 MHz
Memory Speed 6000 MHz 6000 MHz
Power (Max TDP) 150 watts 170 watts
Bandwidth 144000 MB/sec 192000 MB/sec
Texel Rate 102480 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1344 1344
Texture Mapping Units 112 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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