Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 660 Ti vs Geforce GTX 680

Intro

The GeForce GTX 660 Ti features core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

Compare that to the Geforce GTX 680, which comes with a clock frequency of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Geforce GTX 680 195 Watts
Difference: 45 Watts (30%)

Memory Bandwidth

Performance-wise, the Geforce GTX 680 should in theory be a lot superior to the GeForce GTX 660 Ti in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 48256 (34%)

Texel Rate

The Geforce GTX 680 will be quite a bit (approximately 26%) faster with regards to anisotropic filtering than the GeForce GTX 660 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 26288 (26%)

Pixel Rate

The Geforce GTX 680 should be a lot (approximately 47%) faster with regards to AA than the GeForce GTX 660 Ti, and able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 10232 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 660 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Geforce GTX 680

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 660 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year August 2012 March 2012
Code Name GK104 GK104
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1006 MHz
Shader Speed 915 MHz 1006 MHz
Memory Speed 1500 MHz (6000 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2
Power (Max TDP) 150 watts 195 watts
Shader Model 5.0 5.0
Bandwidth 144000 MB/sec 192256 MB/sec
Texel Rate 102480 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 32192 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree