Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs GeForce GT 240 GDDR5 1GB

Intro

The GeForce 8800 GTS (G92) has a clock speed of 650 MHz and a GDDR3 memory frequency of 970 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GT 240 GDDR5 1GB, which uses a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 memory works at a speed of 850 MHz on this specific card. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 1GB 70 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 65 Watts (93%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G92) should perform a little bit faster than the GeForce GT 240 GDDR5 1GB in general. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce GT 240 GDDR5 1GB 54400 MB/sec
Difference: 7680 (14%)

Texel Rate

The GeForce 8800 GTS (G92) is quite a bit (more or less 136%) more effective at anisotropic filtering than the GeForce GT 240 GDDR5 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce GT 240 GDDR5 1GB 17600 Mtexels/sec
Difference: 24000 (136%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 8800 GTS (G92) is the winner, and very much so. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce GT 240 GDDR5 1GB 4400 Mpixels/sec
Difference: 6000 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) GeForce GT 240 GDDR5 1GB
Manufacturer nVidia nVidia
Year Dec 2007 November 2009
Code Name G92 GT215
Memory 512 MB 1024 MB
Core Speed 650 MHz 550 MHz
Memory Speed 1940 MHz 3400 MHz
Power (Max TDP) 135 watts 70 watts
Bandwidth 62080 MB/sec 54400 MB/sec
Texel Rate 41600 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 128 96
Texture Mapping Units 64 32
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 289 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield