Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon HD 3650 256MB
IntroThe GeForce GT 240 GDDR5 1GB features a GPU clock speed of 550 MHz, and the 1024 MB of GDDR5 RAM is set to run at 850 MHz through a 128-bit bus. It also is made up of 96 SPUs, 32 TAUs, and 8 ROPs.Compare that to the Radeon HD 3650 256MB, which features a clock frequency of 725 MHz and a DDR2 memory frequency of 800 MHz. It also features a 128-bit memory bus, and makes use of a 55 nm design. It is made up of 120(24x5) SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 240 GDDR5 1GB should be quite a bit faster than the Radeon HD 3650 256MB in general. (explain)
Texel RateThe GeForce GT 240 GDDR5 1GB should be a lot (more or less 203%) faster with regards to AF than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce GT 240 GDDR5 1GB is much (about 52%) more effective at FSAA than the Radeon HD 3650 256MB, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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