Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs GeForce GT 440 1.5GB
IntroThe GeForce GT 240 GDDR5 1GB features a GPU core clock speed of 550 MHz, and the 1024 MB of GDDR5 memory is set to run at 850 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 32 TAUs, and 8 Raster Operation Units.Compare that to the GeForce GT 440 1.5GB, which has GPU clock speed of 594 MHz, and 1536 MB of GDDR3 RAM running at 900 MHz through a 192-bit bus. It also is made up of 144 Stream Processors, 24 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 240 GDDR5 1GB will be 26% quicker than the GeForce GT 440 1.5GB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GT 240 GDDR5 1GB will be much (about 23%) better at AF than the GeForce GT 440 1.5GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GT 440 1.5GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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