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GeForce 8500 GT vs GeForce GT 640 DDR3


Intro

The GeForce 8500 GT has clock speeds of 450 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.

Compare that to the GeForce GT 640 DDR3, which has a core clock frequency of 900 MHz and a DDR3 memory speed of 1782 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8500 GT 45 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 20 Watts (44%)

Memory Bandwidth

In theory, the GeForce GT 640 DDR3 should perform quite a bit faster than the GeForce 8500 GT overall. (explain)

GeForce GT 640 DDR3 57024 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 44224 (346%)

Texel Rate

The GeForce GT 640 DDR3 will be a lot (about 700%) better at texture filtering than the GeForce 8500 GT. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 25200 (700%)

Pixel Rate

The GeForce GT 640 DDR3 should be quite a bit (about 700%) better at AA than the GeForce 8500 GT, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 12600 (700%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8500 GT

GeForce GT 640 DDR3

Specifications

Display Specifications

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Model GeForce 8500 GT GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year April 2007 June 2012
Code Name G86 GK107
Memory 512 MB 2048 MB
Core Speed 450 MHz 900 MHz
Memory Speed 800 MHz 3564 MHz
Power (Max TDP) 45 watts 65 watts
Bandwidth 12800 MB/sec 57024 MB/sec
Texel Rate 3600 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 32
Render Output Units 4 16
Bus Type DDR2 DDR3
Bus Width 128-bit 128-bit
Fab Process 80 nm 28 nm
Transistors 210 million 1300 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce 8500 GT

GeForce GT 640 DDR3

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