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GeForce 8800 GTS (G92) vs GeForce GT 640 DDR3

Intro

The GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 RAM is set to run at a frequency of 970 MHz on this model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specs to the GeForce GT 640 DDR3, which features core speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 70 Watts (108%)

Memory Bandwidth

The GeForce 8800 GTS (G92) should theoretically perform a small bit faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 5056 (9%)

Texel Rate

The GeForce 8800 GTS (G92) is a lot (more or less 44%) better at AF than the GeForce GT 640 DDR3. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 12800 (44%)

Pixel Rate

The GeForce GT 640 DDR3 is much (approximately 38%) more effective at full screen anti-aliasing than the GeForce 8800 GTS (G92), and also should be capable of handling higher resolutions while still performing well. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 4000 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8800 GTS (G92)

Amazon.com

GeForce GT 640 DDR3

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 8800 GTS (G92) GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year Dec 2007 June 2012
Code Name G92 GK107
Fab Process 65 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 512 MB 2048 MB
Core Speed 650 MHz 900 MHz
Shader Speed 1625 MHz 900 MHz
Memory Speed 970 MHz (1940 MHz effective) 1782 MHz (3564 MHz effective)
Unified Shaders 128 384
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 DDR3
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 135 watts 65 watts
Shader Model 4.0 5.0
Bandwidth 62080 MB/sec 57024 MB/sec
Texel Rate 41600 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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