Compare any two graphics cards:
VS

GeForce 9400 GT 256MB vs GeForce GT 640 DDR3

Intro

The GeForce 9400 GT 256MB comes with a clock speed of 550 MHz and a GDDR2 memory speed of 400 MHz. It also makes use of a 128-bit memory bus, and uses a 65 nm design. It is made up of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare those specifications to the GeForce GT 640 DDR3, which comes with GPU clock speed of 900 MHz, and 2048 MB of DDR3 RAM set to run at 1782 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9400 GT 256MB 50 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 15 Watts (30%)

Memory Bandwidth

Theoretically speaking, the GeForce GT 640 DDR3 should be a lot faster than the GeForce 9400 GT 256MB overall. (explain)

GeForce GT 640 DDR3 57024 MB/sec
GeForce 9400 GT 256MB 12800 MB/sec
Difference: 44224 (346%)

Texel Rate

The GeForce GT 640 DDR3 will be quite a bit (approximately 555%) better at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
GeForce 9400 GT 256MB 4400 Mtexels/sec
Difference: 24400 (555%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GT 640 DDR3 is the winner, by a large margin. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce 9400 GT 256MB 2200 Mpixels/sec
Difference: 12200 (555%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9400 GT 256MB

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9400 GT 256MB GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year August 2008 June 2012
Code Name G96a GK107
Memory 256 MB 2048 MB
Core Speed 550 MHz 900 MHz
Memory Speed 800 MHz 3564 MHz
Power (Max TDP) 50 watts 65 watts
Bandwidth 12800 MB/sec 57024 MB/sec
Texel Rate 4400 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 2200 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 32
Render Output Units 4 16
Bus Type GDDR2 DDR3
Bus Width 128-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 314 million 1300 million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9400 GT 256MB

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield