Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO 512MB vs GeForce GT 640 DDR3

Intro

The GeForce 9600 GSO 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific card. It features 96 SPUs along with 48 TAUs and 16 ROPs.

Compare all that to the GeForce GT 640 DDR3, which comes with a GPU core clock speed of 900 MHz, and 2048 MB of DDR3 memory set to run at 1782 MHz through a 128-bit bus. It also features 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce 9600 GSO 512MB 90 Watts
Difference: 25 Watts (38%)

Memory Bandwidth

Theoretically speaking, the GeForce 9600 GSO 512MB is 1% faster than the GeForce GT 640 DDR3 in general, due to its greater data rate. (explain)

GeForce 9600 GSO 512MB 57600 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 576 (1%)

Texel Rate

The GeForce 9600 GSO 512MB will be a little bit (approximately 8%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 2400 (8%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GT 640 DDR3 is superior to the GeForce 9600 GSO 512MB, by a large margin. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 4000 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 512MB GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year October 2008 June 2012
Code Name G94a/b GK107
Memory 512 MB 2048 MB
Core Speed 650 MHz 900 MHz
Memory Speed 1800 MHz 3564 MHz
Power (Max TDP) 90 watts 65 watts
Bandwidth 57600 MB/sec 57024 MB/sec
Texel Rate 31200 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 32
Render Output Units 16 16
Bus Type GDDR3 DDR3
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 505 million 1300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield