Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon HD 4890 2GB

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has set the core speed at 900 MHz. The DDR3 memory is set to run at a speed of 1782 MHz on this particular card. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon HD 4890 2GB, which comes with core clock speeds of 1000 MHz on the GPU, and 975 MHz on the 2048 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 4890 2GB 190 Watts
Difference: 125 Watts (192%)

Memory Bandwidth

The Radeon HD 4890 2GB should in theory perform a lot faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 4890 2GB 124800 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 67776 (119%)

Texel Rate

The Radeon HD 4890 2GB should be much (about 39%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 4890 2GB 40000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 11200 (39%)

Pixel Rate

The Radeon HD 4890 2GB should be just a bit (more or less 11%) faster with regards to AA than the GeForce GT 640 DDR3, and also will be capable of handling higher resolutions while still performing well. (explain)

Radeon HD 4890 2GB 16000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 1600 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 4890 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon HD 4890 2GB
Manufacturer nVidia AMD
Year June 2012 Apr 2, 2009
Code Name GK107 RV790 XT
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 3564 MHz 3900 MHz
Power (Max TDP) 65 watts 190 watts
Bandwidth 57024 MB/sec 124800 MB/sec
Texel Rate 28800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 384 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 1300 million 959 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 4890 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield