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GeForce GT 640 DDR3 vs GeForce GTX 260 Core 216

Intro

The GeForce GT 640 DDR3 comes with a clock speed of 900 MHz and a DDR3 memory speed of 1782 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 260 Core 216, which has a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit bus, and makes use of a 65 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 137 Watts (211%)

Memory Bandwidth

The GeForce GTX 260 Core 216 should in theory perform a lot faster than the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 54864 (96%)

Texel Rate

The GeForce GTX 260 Core 216 should be quite a bit (approximately 44%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 12672 (44%)

Pixel Rate

The GeForce GTX 260 Core 216 should be just a bit (about 12%) faster with regards to AA than the GeForce GT 640 DDR3, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 1728 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 260 Core 216

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year June 2012 September 16, 2008
Code Name GK107 G200
Memory 2048 MB 896 MB
Core Speed 900 MHz 576 MHz
Memory Speed 3564 MHz 1998 MHz
Power (Max TDP) 65 watts 202 watts
Bandwidth 57024 MB/sec 111888 MB/sec
Texel Rate 28800 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 384 216
Texture Mapping Units 32 72
Render Output Units 16 28
Bus Type DDR3 GDDR3
Bus Width 128-bit 448-bit
Fab Process 28 nm 65 nm
Transistors 1300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 11.0 DirectX 10
OpenGL Version OpenGL 4.2 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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