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GeForce GT 440 1.5GB vs GeForce GT 640 DDR3

Intro

The GeForce GT 440 1.5GB has core clock speeds of 594 MHz on the GPU, and 900 MHz on the 1536 MB of GDDR3 RAM. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GT 640 DDR3, which comes with GPU core speed of 900 MHz, and 2048 MB of DDR3 memory running at 1782 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GT 640 DDR3 1560 points
GeForce GT 440 1.5GB 840 points
Difference: 720 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 9 Watts (16%)

Memory Bandwidth

The GeForce GT 640 DDR3 should in theory perform much faster than the GeForce GT 440 1.5GB in general. (explain)

GeForce GT 640 DDR3 57024 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 13824 (32%)

Texel Rate

The GeForce GT 640 DDR3 will be much (more or less 102%) better at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 14544 (102%)

Pixel Rate

The GeForce GT 640 DDR3 is a little bit (about 1%) more effective at full screen anti-aliasing than the GeForce GT 440 1.5GB, and should be able to handle higher resolutions while still performing well. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 144 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GT 640 DDR3

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year October 2010 June 2012
Code Name GF106 GK107
Memory 1536 MB 2048 MB
Core Speed 594 MHz 900 MHz
Memory Speed 1800 MHz 3564 MHz
Power (Max TDP) 56 watts 65 watts
Bandwidth 43200 MB/sec 57024 MB/sec
Texel Rate 14256 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 144 384
Texture Mapping Units 24 32
Render Output Units 24 16
Bus Type GDDR3 DDR3
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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