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GeForce GT 640 DDR3 vs GeForce GTX 480

Intro

The GeForce GT 640 DDR3 features core clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX 480, which comes with a clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce GT 640 DDR3 1560 points
Difference: 2090 (134%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 480 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

The GeForce GTX 480, in theory, should perform a lot faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 120384 (211%)

Texel Rate

The GeForce GTX 480 should be much (approximately 46%) faster with regards to anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 13200 (46%)

Pixel Rate

The GeForce GTX 480 will be quite a bit (about 133%) faster with regards to full screen anti-aliasing than the GeForce GT 640 DDR3, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 19200 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 480
Manufacturer nVidia nVidia
Year June 2012 March 2010
Code Name GK107 GF100
Memory 2048 MB 1536 MB
Core Speed 900 MHz 700 MHz
Memory Speed 3564 MHz 3696 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 57024 MB/sec 177408 MB/sec
Texel Rate 28800 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 384 480
Texture Mapping Units 32 60
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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