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GeForce GT 640 DDR3 vs GeForce GTX 470

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has set the core speed at 900 MHz. The DDR3 RAM works at a speed of 1782 MHz on this particular model. It features 384 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 470, which has core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 470 2937 points
GeForce GT 640 DDR3 1560 points
Difference: 1377 (88%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 470 215 Watts
Difference: 150 Watts (231%)

Memory Bandwidth

Performance-wise, the GeForce GTX 470 should in theory be much better than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 76896 (135%)

Texel Rate

The GeForce GTX 470 should be just a bit (approximately 18%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 470 33992 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 5192 (18%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 470 is superior to the GeForce GT 640 DDR3, by far. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 9880 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 470
Manufacturer nVidia nVidia
Year June 2012 March 2010
Code Name GK107 GF100
Memory 2048 MB 1280 MB
Core Speed 900 MHz 607 MHz
Memory Speed 3564 MHz 3348 MHz
Power (Max TDP) 65 watts 215 watts
Bandwidth 57024 MB/sec 133920 MB/sec
Texel Rate 28800 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 384 448
Texture Mapping Units 32 56
Render Output Units 16 40
Bus Type DDR3 GDDR5
Bus Width 128-bit 320-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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