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GeForce GT 640 DDR3 vs GeForce GTX 560 Ti

Intro

The GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has clocked the core speed at 900 MHz. The DDR3 RAM is set to run at a frequency of 1782 MHz on this particular card. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX 560 Ti, which has GPU clock speed of 822 MHz, and 1024 MB of GDDR5 memory running at 1002 MHz through a 256-bit bus. It also is made up of 384 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
GeForce GT 640 DDR3 1560 points
Difference: 1906 (122%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 105 Watts (162%)

Memory Bandwidth

The GeForce GTX 560 Ti, in theory, should perform quite a bit faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 71232 (125%)

Texel Rate

The GeForce GTX 560 Ti will be a lot (more or less 83%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 23808 (83%)

Pixel Rate

The GeForce GTX 560 Ti is much (about 83%) more effective at full screen anti-aliasing than the GeForce GT 640 DDR3, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 11904 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year June 2012 January 2011
Code Name GK107 GF114
Memory 2048 MB 1024 MB
Core Speed 900 MHz 822 MHz
Memory Speed 3564 MHz 4008 MHz
Power (Max TDP) 65 watts 170 watts
Bandwidth 57024 MB/sec 128256 MB/sec
Texel Rate 28800 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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