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GeForce GT 640 DDR3 vs GeForce GTX 570

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has clocked the core frequency at 900 MHz. The DDR3 memory runs at a frequency of 1782 MHz on this card. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare all of that to the GeForce GTX 570, which features core speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 memory. It features 480 SPUs as well as 60 TAUs and 40 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 570 4387 points
GeForce GT 640 DDR3 1560 points
Difference: 2827 (181%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 570 219 Watts
Difference: 154 Watts (237%)

Memory Bandwidth

The GeForce GTX 570, in theory, should perform quite a bit faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 94976 (167%)

Texel Rate

The GeForce GTX 570 should be quite a bit (approximately 53%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 570 43920 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 15120 (53%)

Pixel Rate

The GeForce GTX 570 will be much (more or less 103%) better at FSAA than the GeForce GT 640 DDR3, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 14880 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 570
Manufacturer nVidia nVidia
Year June 2012 December 2010
Code Name GK107 GF110
Memory 2048 MB 1280 MB
Core Speed 900 MHz 732 MHz
Memory Speed 3564 MHz 3800 MHz
Power (Max TDP) 65 watts 219 watts
Bandwidth 57024 MB/sec 152000 MB/sec
Texel Rate 28800 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 480
Texture Mapping Units 32 60
Render Output Units 16 40
Bus Type DDR3 GDDR5
Bus Width 128-bit 320-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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