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GeForce GT 640 DDR3 vs Radeon HD 6990

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has clocked the core speed at 900 MHz. The DDR3 memory runs at a frequency of 1782 MHz on this particular card. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 6990, which features a GPU core clock speed of 830 MHz, and 2048 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GT 640 DDR3 1560 points
Difference: 4260 (273%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 6990 375 Watts
Difference: 310 Watts (477%)

Memory Bandwidth

Performance-wise, the Radeon HD 6990 should in theory be a lot better than the GeForce GT 640 DDR3 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 262976 (461%)

Texel Rate

The Radeon HD 6990 should be quite a bit (approximately 453%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 130560 (453%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6990 is the winner, by far. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 38720 (269%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 6990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 6990
Manufacturer nVidia AMD
Year June 2012 March 2011
Code Name GK107 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 900 MHz 830 MHz (x2)
Memory Speed 3564 MHz 5000 MHz (x2)
Power (Max TDP) 65 watts 375 watts
Bandwidth 57024 MB/sec 320000 MB/sec
Texel Rate 28800 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 384 1536 (x2)
Texture Mapping Units 32 96 (x2)
Render Output Units 16 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 1300 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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