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GeForce GT 640 DDR3 vs Radeon HD 7870

Intro

The GeForce GT 640 DDR3 comes with a GPU core clock speed of 900 MHz, and the 2048 MB of DDR3 memory is set to run at 1782 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 7870, which makes use of a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory is set to run at a speed of 1200 MHz on this specific model. It features 1280 SPUs as well as 80 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 6230 points
GeForce GT 640 DDR3 1560 points
Difference: 4670 (299%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 7870 175 Watts
Difference: 110 Watts (169%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7870 should perform much faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 96576 (169%)

Texel Rate

The Radeon HD 7870 should be quite a bit (more or less 178%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 51200 (178%)

Pixel Rate

The Radeon HD 7870 is a lot (approximately 122%) more effective at anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher resolutions better. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 17600 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 7870
Manufacturer nVidia AMD
Year June 2012 March 2012
Code Name GK107 Pitcairn XT
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 3564 MHz 4800 MHz
Power (Max TDP) 65 watts 175 watts
Bandwidth 57024 MB/sec 153600 MB/sec
Texel Rate 28800 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 384 1280
Texture Mapping Units 32 80
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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