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GeForce 8600 GT 1GB GDDR3 vs Geforce GTX 690

Intro

The GeForce 8600 GT 1GB GDDR3 features a core clock speed of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also makes use of a 128-bit bus, and makes use of a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Geforce GTX 690, which has a clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 1GB GDDR3 47 Watts
Geforce GTX 690 300 Watts
Difference: 253 Watts (538%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 will be 1617% quicker than the GeForce 8600 GT 1GB GDDR3 overall, because of its higher bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce 8600 GT 1GB GDDR3 22400 MB/sec
Difference: 362112 (1617%)

Texel Rate

The Geforce GTX 690 is much (more or less 2611%) faster with regards to texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce 8600 GT 1GB GDDR3 8640 Mtexels/sec
Difference: 225600 (2611%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 690 is superior to the GeForce 8600 GT 1GB GDDR3, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce 8600 GT 1GB GDDR3 4320 Mpixels/sec
Difference: 54240 (1256%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8600 GT 1GB GDDR3

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 1GB GDDR3 Geforce GTX 690
Manufacturer nVidia nVidia
Year April 2007 April 2012
Code Name G84 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 540 MHz 915 MHz (x2)
Memory Speed 1400 MHz 6008 MHz (x2)
Power (Max TDP) 47 watts 300 watts
Bandwidth 22400 MB/sec 384512 MB/sec
Texel Rate 8640 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 32 1536 (x2)
Texture Mapping Units 16 128 (x2)
Render Output Units 8 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 80 nm 28 nm
Transistors 289 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8600 GT 1GB GDDR3

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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