Compare any two graphics cards:
GeForce 9500 GT DDR2 vs Radeon HD 5750 512MB
IntroThe GeForce 9500 GT DDR2 has a GPU core clock speed of 550 MHz, and the 256 MB of DDR2 memory is set to run at 500 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare that to the Radeon HD 5750 512MB, which has a core clock frequency of 700 MHz and a GDDR5 memory speed of 1150 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5750 512MB should in theory be a lot superior to the GeForce 9500 GT DDR2 overall. (explain)
Texel RateThe Radeon HD 5750 512MB is a lot (approximately 186%) better at anisotropic filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 5750 512MB is superior to the GeForce 9500 GT DDR2, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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