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Geforce GTX 690 vs Radeon HD 5750 1GB

Intro

The Geforce GTX 690 features core clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon HD 5750 1GB, which comes with GPU core speed of 700 MHz, and 1024 MB of GDDR5 memory running at 1150 MHz through a 128-bit bus. It also is comprised of 720(144x5) SPUs, 36 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
Geforce GTX 690 300 Watts
Difference: 214 Watts (249%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be much faster than the Radeon HD 5750 1GB overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 5750 1GB 73600 MB/sec
Difference: 310912 (422%)

Texel Rate

The Geforce GTX 690 should be much (about 830%) better at AF than the Radeon HD 5750 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 209040 (830%)

Pixel Rate

The Geforce GTX 690 should be much (about 423%) faster with regards to full screen anti-aliasing than the Radeon HD 5750 1GB, and also able to handle higher screen resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 47360 (423%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 5750 1GB
Manufacturer nVidia AMD
Year April 2012 October 13, 2009
Code Name GK104 Juniper LE
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 700 MHz
Memory Speed 6008 MHz (x2) 4600 MHz
Power (Max TDP) 300 watts 86 watts
Bandwidth 384512 MB/sec 73600 MB/sec
Texel Rate 234240 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 1536 (x2) 720(144x5)
Texture Mapping Units 128 (x2) 36
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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