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Geforce GTX 690 vs Radeon HD 5750 1GB

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular model. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 5750 1GB, which makes use of a 40 nm design. AMD has clocked the core speed at 700 MHz. The GDDR5 memory runs at a frequency of 1150 MHz on this specific model. It features 720(144x5) SPUs as well as 36 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
Geforce GTX 690 300 Watts
Difference: 214 Watts (249%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should in theory be a lot superior to the Radeon HD 5750 1GB overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 5750 1GB 73600 MB/sec
Difference: 310912 (422%)

Texel Rate

The Geforce GTX 690 should be a lot (more or less 830%) more effective at AF than the Radeon HD 5750 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 209040 (830%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 690 is a better choice, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 47360 (423%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 5750 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 5750 1GB
Manufacturer nVidia AMD
Year April 2012 October 13, 2009
Code Name GK104 Juniper LE
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 700 MHz
Memory Speed 6008 MHz (x2) 4600 MHz
Power (Max TDP) 300 watts 86 watts
Bandwidth 384512 MB/sec 73600 MB/sec
Texel Rate 234240 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 1536 (x2) 720(144x5)
Texture Mapping Units 128 (x2) 36
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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