Compare any two graphics cards:
VS

Geforce GTX 690 vs Radeon HD 5750 512MB

Intro

The Geforce GTX 690 features a clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon HD 5750 512MB, which features clock speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 memory. It features 720(144x5) SPUs as well as 36 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
Geforce GTX 690 300 Watts
Difference: 214 Watts (249%)

Memory Bandwidth

The Geforce GTX 690 should theoretically be a lot faster than the Radeon HD 5750 512MB overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 310912 (422%)

Texel Rate

The Geforce GTX 690 should be quite a bit (more or less 830%) better at texture filtering than the Radeon HD 5750 512MB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 209040 (830%)

Pixel Rate

The Geforce GTX 690 will be much (about 423%) more effective at FSAA than the Radeon HD 5750 512MB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 47360 (423%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 690 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year April 2012 October 13, 2009
Code Name GK104 Juniper LE
Memory 2048 MB (x2) 512 MB
Core Speed 915 MHz (x2) 700 MHz
Memory Speed 6008 MHz (x2) 4600 MHz
Power (Max TDP) 300 watts 86 watts
Bandwidth 384512 MB/sec 73600 MB/sec
Texel Rate 234240 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 1536 (x2) 720(144x5)
Texture Mapping Units 128 (x2) 36
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield