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Geforce GTX 690 vs Radeon HD 5750 512MB

Intro

The Geforce GTX 690 comes with a core clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 5750 512MB, which comes with GPU core speed of 700 MHz, and 512 MB of GDDR5 memory set to run at 1150 MHz through a 128-bit bus. It also features 720(144x5) SPUs, 36 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
Geforce GTX 690 300 Watts
Difference: 214 Watts (249%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 will be 422% quicker than the Radeon HD 5750 512MB overall, due to its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 310912 (422%)

Texel Rate

The Geforce GTX 690 is quite a bit (more or less 830%) better at AF than the Radeon HD 5750 512MB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 209040 (830%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 690 is a better choice, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 47360 (423%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 5750 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year April 2012 October 13, 2009
Code Name GK104 Juniper LE
Memory 2048 MB (x2) 512 MB
Core Speed 915 MHz (x2) 700 MHz
Memory Speed 6008 MHz (x2) 4600 MHz
Power (Max TDP) 300 watts 86 watts
Bandwidth 384512 MB/sec 73600 MB/sec
Texel Rate 234240 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 1536 (x2) 720(144x5)
Texture Mapping Units 128 (x2) 36
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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