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Geforce GTX 690 vs Radeon HD 5830

Intro

The Geforce GTX 690 comes with a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 5830, which has GPU core speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1120(224x5) SPUs, 56 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
Geforce GTX 690 300 Watts
Difference: 125 Watts (71%)

Memory Bandwidth

The Geforce GTX 690, in theory, should be a lot faster than the Radeon HD 5830 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 5830 128000 MB/sec
Difference: 256512 (200%)

Texel Rate

The Geforce GTX 690 will be quite a bit (approximately 423%) faster with regards to texture filtering than the Radeon HD 5830. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 189440 (423%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 690 is superior to the Radeon HD 5830, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 45760 (358%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 5830

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 5830
Manufacturer nVidia AMD
Year April 2012 February 25, 2010
Code Name GK104 Cypress LE
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 800 MHz
Memory Speed 6008 MHz (x2) 4000 MHz
Power (Max TDP) 300 watts 175 watts
Bandwidth 384512 MB/sec 128000 MB/sec
Texel Rate 234240 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 1536 (x2) 1120(224x5)
Texture Mapping Units 128 (x2) 56
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2154 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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